The texture for the floor was something that I was particular proud of. The image consists of over six layers, combined to give the illusion of a grassy floor, with mud, rocks, daisies, and some areas dryer than others. I had to use my tablet to give the areas around the mud a softer look, and drop shadows were needed to give the illusion of depth. I've also used bevel on the rock areas to highlight where the rock might be sharper, as I feel this will help the bump map to bring it to life, which I feel it did in the end. However, despite the size of the image, the tiling can be seen clearly within the level, so I'll have focus on adding ground clutter afterwards.


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