BA Game Art Blog
Friday, 9 May 2014
Character Inspiration
When drafting up a character, I began to think about what sort of structure I wanted my Demi Goddess to have. My main inspiration for her figure was wonder woman, because of her athletic and powerful figure. However, I didn't want to follow the typical route of her wearing so little clothing. I've decided to give my character a full body suit because of this. I feel that it'd be more protection to begin with.
Labels:
3d,
3ds max,
Amnesia,
autodesk,
degree,
game,
game art,
jasmine reeves,
maya,
models,
squirreljas,
squirrelsart,
St Helens
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