BA Game Art Blog

BA Game Art Blog

Friday, 9 May 2014

Blocking Out The Level


I've starting blocking out my level at this point, taking to account how sizing will effect the end result. I can't afford to make the assets too big, as they'll stand out. At this point I've also starting making simple textures for the barrels, walls and flooring. I need them to share a harmonious palette so that one doesn't stand out any more than the others. I've also started to unwrap the main assets for the level so I can texture them at a later date. 






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