BA Game Art Blog

BA Game Art Blog

Tuesday, 29 October 2013

Silver Moonlight

WARNING: Very visual blog.
This half term I spent the week redesigning the windows and coming up with an idea for the walls. I wasn't sure whether I wanted to use wallpaper, paint, wooden panels or stone bricks. At this point I was leaning towards a mixture of wood and wall paper. I'd also modelled a chair to go in the room. I also reshaped the layout of the room, as well as the windows I had previously designed. However, at this point I wasn't happy with the new ones below and chose to shrink and add another.





 For the lighting I've used a faint omni light in a blue tint to create a soft bounce around the walls. For the windows, I've used directional lights with volume and a low density. I wanted to create the illusion of moonlight falling through the glass, to light up the floorboards and pieces of the carpet. I also wanted to cast some shadows across the box, which I've now positioned beneath one of the window stills.

Today I've been focusing on getting the light to render through the window, as well as designing the windows themselves. I took a night time scenery photo and divided it into three pieces, a different one for each window. I then created my own fill pattern using a diamond pattern and a transparent background to overlay over the top of the mapping. From there I experimented with soft lights on the photoshop file, as well as toying with the idea of frost/fog on the windows and snow in the background. All together the piece has nine layers. The bump, however, was created out of only the diamond pattern, so that the glass remains smooth when rendered.

ART PIECE: Of the week

Above I've been working on a cartoon piece of a pirate woman, from the game World of Warcraft. I've uploaded a picture of the doodle and then towards the end piece.


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